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The Relevance of the Game in the Educational Process

Авторы

Bolsunovskaya M.V., Baranov V.E., Yezhova N.V., Ezhov E.I.
Cyber-Physical Systems and Control: proceedings of the International
Conference, June 10–11, 2019. / Edited and compiled by A.V. Loginova. SPb.: POLYTECH-PRESS, 2020. P. 54-64.

Краткое описание

The article is dedicated to the application of methods and tools of game theory in the process of teaching students with the purpose of forming the competences of specialists. The main focus is on the tasks that are solved when introducing game elements in the study of fundamental disciplines in the formation of the student’s competencies. The article describes the methods and tools of gaming technology, implemented when teaching students of Peter the Great St.Petersburg Polytechnic University.

Ключевые слова

Gaming technology, formation of competencies, gamification, educational process, competency assessment.

Bolsunovskaya M.V., Baranov V.E., Yezhova N.V., Ezhov E.I. The Relevance of the Game in the Educational Process // Cyber-Physical Systems and Control: proceedings of the International
Conference, June 10–11, 2019. / Edited and compiled by A.V. Loginova. SPb.: POLYTECH-PRESS, 2020. P. 54-64.